When I saw most of my social circle using location based social applications I figured, why not give it a shot? After all, I use Twitter and I do rather enjoy that – maybe there will be some appeal to this. I must say prior to even trying location based social applications such as Foursquare [...]

 

In the world of social games everyone is wondering what game is going to be the next biggest hit. What social game developer is going to start the newest trend? Many have decided that Zynga’s Treasure Isle and zSlide’s Treasure Madness are the games to watch at the moment. Well not for me. My game [...]

 

Constantly I am asked the same thing over and over again. “Christian, how do you do _____?” The schema is always the same and the topic varies. Some times it is regarding physical fitness and how I manage to accomplish goals I set for myself, or how I manage to discipline myself to follow a [...]

 

It was in September that I took the leap from the console game space into the social game space. Now, 5 months later I can say – or in this case write – that I do not regret this decision, at all. The very first things that made me excited about working on games are [...]

 

This is a guest post by David Czarnecki.
Uncharted 2: Among Thieves supports Twitter notifications of certain game events directly to your Twitter account. Unfortunately, I think there are areas of improvement for future games wanting to incorporate similar Twitter notifications. Specifically they are:
Twitter notifications from Uncharted 2 display as being from “API”. This is a [...]

 

Title: Up Down Solitaire
Platform: iPhone
Website: www.updownsolitaire.com
Developer: Evan Gilbert
Price: $0.99
There are few things which are better than the original. To this day, nothing beats the original recipe of Coca-Cola made with proper cane sugar rather than corn fructose syrup. Yet sometimes, we are pleasantly surprised and the new ‘flavor’ of the original is not only refreshing [...]

 

Opinions, impressions, thoughts, preferences, all of those bits are all fine and dandy but in reality what do you really want to know? Yes or no. Good or bad. Inspired by David Czarnecki a friend and colleague of mine I bring to you This Week In Binary Review. A collection of events, products, and other [...]

 

There are some games such as Far Cry 2, Bioshock, and Shadow of the Colossus which we can analyze their game design mechanics and discuss topics such as ludonarrative dissonance. They are games that have depth and provide something a bit more than a shallow entertainment experience. WET isn’t one of those games and it [...]

 

This post is a continuation from Syllogism Is Practical For Narrative which discusses how practical syllogism would go about generating narrative for a semi-autonomous agent based on an the desires of actors.
Polemical Model
The polemical model is largely based on Vladimir Propp’s 31 functions and what Greimas felt that Propp missed out on regarding actors [...]

 

Very few times are we given the opportunity or luxury to brainstorm. It’s one of the few times where a certain buzz consumes everyone involved, spirits are lifted, and it seems like you could conquer the world! Recently I had to complete a design exercise – very much like this very design exercise – that [...]