Last week, Transformers: Revenge of the Fallen for the Nintendo DS made it’s way to video game stores, and with it so did the multiplayer design feature which I was the lead for, Battle For Earth. Following upon the success of Transformers: Battle For The Allspark Agora Games once again collaborated with Vicarious Visions and [...]
This post is a continuation from Énoncé – The Base Of A Narrative which discusses how said semi-autonomous agent would go about creating narrative based on an énoncé model. This post deals with the similar issues discussed in Énoncé – The Base Of A Narrative but this time, using practical syllogism as a base for narrative. Practical Syllogism [...]
This post is a continuation from Creating Interesting Narrative which tackles the problem of how to create an interesting narrative. This deals with more of the actual structure behind creating the narrative rather than what is needed to create an interesting narrative, more specifically how to do so based on the concept of a Narrative Énoncé. [...]
This post is a continuation from Actor Driven Narrative where the issues of an actor driven virtual narrative and how to approach such a goal may be completed. Creating An Interesting Narrative – This is one of the biggest problems by far. A film, book, or any other interactive medium has pace and momentum. It [...]